Polychoron 0.0.6 alpha released

It's time for another Polychoron alpha update. This update focuses on audio and the most noticeable change is the added menu music by DavilOne. A lot of new sound effects have been added as well.

I have made some changes regarding my plans for power-ups. Initially I wanted to reset all power-up effects between levels but I've realized that it ruins any sense of progression. On the other hand I don't want to have persistent cumulating upgrades that would require ramping up the difficulty exponentially. The solution is to have persistent upgrades that have limited use and "wear off" eventually. I call them ship modules. Icons in the bottom right HUD show installed ship modules at any time and their color indicates module's condition.

Currently there are two such modules: Shield and fire rate increase. The shield absorbs 50% of damage and wears off after taking certain amount damage. Fire rate increase does what you'd expect but now only for the next 100 shots.

The future of the mobile version has been a bit uncertain as I've been waiting to hear if people think it's worth keeping alive. Although I got very little feedback on it, I have decided to keep updating it. From now on, the mobile version has it's own separate high score table, because there is no point in having touch screen players compete with players using mouse and keyboard. I have also made the enemies in the mobile version a bit more forgiving.

Here's full list of changes since version 0.0.5:

See Polychoron game page for more information. Direct downloads have been updated on Itch.io. Android version update has been uploaded on Google Play and will be available shortly.

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Posted on 2020-08-30

Website update

I have recreated the website layout almost from scratch. As the content is the same, it doesn't look that different but there are some significant changes:

If you see something broken, please let me know.

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Posted on 2020-08-20

Polychoron 0.0.5 alpha released

This update doesn't bring any radical changes but a lot of fixes and improvements here and there. Perhaps the most noticeable change is the smoothed out difficulty spike on level 8 where the laser beam wielding sentry guns first appear. Also, the first non-score power-up has been added. More will come.

Here's what has changed since version 0.0.4:

See Polychoron game page for more information. Direct downloads have been updated on Itch.io. Android version update has been uploaded on Google Play and will be available shortly.

The game play mechanics are pretty much all there and I'm not expecting any radical changes to visuals either, so I'm planning to focus more on audio for the next alpha version. Maybe I'll add a new power-up or two as well.

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Posted on 2020-07-22

Polychoron web version available

Because Godot engine allows me to easily export the game to HTML5/WebGL, I did just that. You can now play the game here in your browser.

To make it work in wider range of browsers I had to use the GLES2 renderer which means it won't be able to use HDR, global illumination or dithering. I also had to disable some shader effects. Because of this, it looks significantly worse than the desktop and mobile versions using GLES3, even after adjusting the lighting to compensate for lack of HDR.

Gameplay-wise, it works surprisingly well. So far I have only noticed minor problems, mostly related to browser input focus and sometimes inconsistent mouse sensitivity.

While the web version is far from perfect, it's good to have this option for people to quicky try the game and as an option for otherwise unsupported platform like MacOS.

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Posted on 2020-07-06

Polychoron 0.0.4 alpha released

A new Polychoron alpha version is here. This update makes big improvements to lighting. With the added dynamic lights, the game now looks more colorful and alive. I also redesigned the game logo and although it's still programmer art, it does look a lot better.

Here's what has changed since version 0.0.3:

See game page for more information. Direct downloads have been updated on Itch.io. Please note that it will again take a while before the Android version update is available on Google Play.

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Posted on 2020-06-14

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