Polychoron 0.0.8 alpha released

Less than 48 hours later, here's another alpha update. This is purely a bug fix release that addresses bugs making the new control remapping feature practically useless with gamepads and joysticks.

Here's what has changed since version 0.0.7:

See Polychoron game page for more information. Direct downloads have been updated on Itch.io. Android version update has been uploaded on Google Play and will be available shortly.

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Posted on 2020-11-01

Polychoron 0.0.7 alpha released

This update to Polychoron makes a lot of changes.

Overall difficulty has been adjusted to make the game a bit more forgiving in the first levels. Many of the changes also aim to make run & gun play style more feasible. You will still likely get best scores with the careful approach and sneaking behind corners (I don't plan to change this) but now you will survive a little longer if you choose to fly straight into action.

Another problem this update tries to address is people not knowing how to play. The game now shows a guide overlay to new players that explains the controls and HUD items. I have also made small visual changes here and there to make it more obvious how things work. I have intentionally been avoiding a separate tutorial that some have suggested. I believe this game is so simple that it shouldn't need a tutorial.

Last but not least, this update finally adds configurable controls. This is probably the single most requested feature so far.

Here's full list of changes since version 0.0.6:

I'm a little worried about the amount of changes. I have tested all versions but after playing the game so much during development, I have become blind to some of the issues, especially from a new player point of view. So please let me know if you encounter bugs or weird behavior.

See Polychoron game page for more information. Direct downloads have been updated on Itch.io. Android version update has been uploaded on Google Play and will be available shortly.

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Posted on 2020-10-30

Polychoron 0.0.6 alpha released

It's time for another Polychoron alpha update. This update focuses on audio and the most noticeable change is the added menu music by DavilOne. A lot of new sound effects have been added as well.

I have made some changes regarding my plans for power-ups. Initially I wanted to reset all power-up effects between levels but I've realized that it ruins any sense of progression. On the other hand I don't want to have persistent cumulating upgrades that would require ramping up the difficulty exponentially. The solution is to have persistent upgrades that have limited use and "wear off" eventually. I call them ship modules. Icons in the bottom right HUD show installed ship modules at any time and their color indicates module's condition.

Currently there are two such modules: Shield and fire rate increase. The shield absorbs 50% of damage and wears off after taking certain amount damage. Fire rate increase does what you'd expect but now only for the next 100 shots.

The future of the mobile version has been a bit uncertain as I've been waiting to hear if people think it's worth keeping alive. Although I got very little feedback on it, I have decided to keep updating it. From now on, the mobile version has it's own separate high score table, because there is no point in having touch screen players compete with players using mouse and keyboard. I have also made the enemies in the mobile version a bit more forgiving.

Here's full list of changes since version 0.0.5:

See Polychoron game page for more information. Direct downloads have been updated on Itch.io. Android version update has been uploaded on Google Play and will be available shortly.

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Posted on 2020-08-30

Website update

I have recreated the website layout almost from scratch. As the content is the same, it doesn't look that different but there are some significant changes:

If you see something broken, please let me know.

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Posted on 2020-08-20

Polychoron 0.0.5 alpha released

This update doesn't bring any radical changes but a lot of fixes and improvements here and there. Perhaps the most noticeable change is the smoothed out difficulty spike on level 8 where the laser beam wielding sentry guns first appear. Also, the first non-score power-up has been added. More will come.

Here's what has changed since version 0.0.4:

See Polychoron game page for more information. Direct downloads have been updated on Itch.io. Android version update has been uploaded on Google Play and will be available shortly.

The game play mechanics are pretty much all there and I'm not expecting any radical changes to visuals either, so I'm planning to focus more on audio for the next alpha version. Maybe I'll add a new power-up or two as well.

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Posted on 2020-07-22

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