Phobos Down 0.0.3 alpha released

It's time for another alpha update for Phobos Down! In addition to usual list of bug fixes this update brings some new game content too. There are multiple new enemies, weapon modifiers and device drop pods that add some much needed variation to the game.

Here's the full list of changes since version 0.0.2:

All feedback will be appreciated but I'm specifically interested in how you feel about current game difficulty. Is staying alive too hard? What are the situations that get the player killed and feel unfair? Keep in mind that the game is supposed to be more about high scores and fun gameplay than brutal struggle to survive.

You can contact me through the contact form here or leave a comment on page.

Downloads are available on

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Posted on 2023-08-09

Phobos Down 0.0.2 alpha released

This update focuses mostly on addressing issues reported from the first alpha version.

The most noticeable change is proper enemy behavior logic. I wanted to say it was improved but there was no logic before, enemies simply continuously ran towards the player. They still aren't too smart and will never be because I want their behavior to be predictable. After all, this is a minimal high score shooter game, not a life simulation.

In general, the indigenous lifeforms on the planet don't really care about the player until the player gets in their way or attacks them. Same goes for the containers. The enemies will only attack containers if they are blocking their way and they have nothing more important to do at the moment. So as long as the player gives them something more pressing to do by keeping them angry, they leave the containers alone.

Multiple testers asked for the game to pause so that they have time to read the instruction texts at the beginning. I already added a pause there but then ended up removing it because I never liked it and because it's no longer needed as the enemies don't immediately attack the player anymore. Problem solved.

The single most requested feature was unrestricted mouse cursor. I personally like the "weird" mouse cursor behavior where it's kept near the player because I tend to lose sight of the cursor as I focus on the enemies and the action in other games. For those (many) people who disagree, there is now an option for freely moving cursor. One problem is that the weapon management UI has been designed for radial user input (gamepad stick or the old "weird" mouse cursor), so it does feel a little unintuitive with the freely moving mouse cursor that can now go way outside the circular UI. I will likely have to do something about that later on.

Here's the full list of changes since version 0.0.1:

In the next update I will hopefully get to adding more content like new enemy types and weapon modifiers.

All feedback will be appreciated. You can contact me through the contact form here or leave a comment on page.

Downloads are available on

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Posted on 2023-06-27

Phobos Down 0.0.1 alpha released

It's not exactly "early 2023" like I estimated for the first public alpha release for Phobos Down but it is here now!

The game is in playable state with all core mechanics in place. There are currently only a few enemy types and weapon modifiers so the gameplay does get repetitive quite fast and the missions that are supposed to be harder are way too easy (because the really tough enemies are missing). High scores tables and online features are also completely missing. The visuals and audio are going to need a lot work in coming updates.

All feedback is very welcome as very few people have actually played the game so far. Send feedback through the contact form here or leave a comment on page.

Downloads are available on

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Posted on 2023-05-29

Introducing Phobos Down

The unnamed twin stick shooter is no longer unnamed. It's called Phobos Down and it now has a game page here.

There hasn't been any huge changes in core gameplay since the last update. I have been mostly working on features that will turn this into an actual game like menus, missions, game state saving/loading and proper enemy spawning logic.

Here's a new gameplay video recorded on Steam Deck today:

The development goes on slowly but steadily. I'm planning to have a playable alpha test version out early next year.

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Posted on 2022-11-04

Unnamed twin-stick shooter

Those who have been following me on social media have probably already heard about this but I think it's time to make a more formal post about my latest game project. The game has no name yet but it's a minimal twin-stick shooter game where you play as an astronaut on a cargo salvage mission on uncharted planet full of hostile lifeforms. It will feature low-poly aesthetics (as usual), procedural generation and moddable weapons.

Here's how it looks today (my Godot Engine Showreel 2022 submission video):

I have been working on this more or less since I finished Polychoron. The basic core gameplay mechanics are starting to take form but there is a very long way to go until this is a proper game. I haven't set any hard deadlines for myself so the game is ready when it's done. Probably not this year :)

For more frequent updates on the development progress, follow me on social media.

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Posted on 2022-06-30

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