Polychoron 0.0.4 alpha released

A new Polychoron alpha version is here. This update makes big improvements to lighting. With the added dynamic lights, the game now looks more colorful and alive. I also redesigned the game logo and although it's still programmer art, it does look a lot better.

Here's what has changed since version 0.0.3:

  • New much better logo.
  • Added a lot more dynamic lights to projectiles, laser beams, etc.
  • Added full-screen and debanding dither toggles to settings menu.
  • Added level completion teleports that activate once all enemies are destroyed.
  • Remember full-screen and debanding dither settings.
  • Fixes to stuttering after changing global illumination setting.
  • Enabled font oversampling to get much sharper fonts on high resolutions.
  • Automatically open menu after a delay when player dies.

See game page for more information. Direct downloads have been updated on Itch.io. Please note that it will again take a while before the Android version update is available on Google Play.

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Posted on 2020-06-14

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