Overview

Platforms: Windows, Linux, Android, Web
Status: In development
Release date: TBD

Polychoron is a simple but challenging 3D shoot'em up in zero gravity environment in series of unique mazes. The objective is to take out hostile drones guarding the maze, collect score items and power-ups and reach the next maze alive. Each maze will be harder than the previous one. When you eventually die, you have a chance to get your name on the online high score table and enjoy eternal glory.

Features:

  • Full 6-degrees-of-freedom controls in 3D space.
  • Unique procedurally generated mazes.
  • Designed for bite sized game sessions (a few minutes per maze).
  • Online high score table for the best pilots.


Downloads

All downloads are hosted on Itch.io:

The experimental mobile version is also available on Google Play:

Get it on Google Play

Play on the web

You can try the game right here in your browser. Use mouse or arrow keys to aim (pitch/yaw), W/A/S/D and R/F to move, Q/E to roll, LMB/space to shoot. Esc toggles menu (you may need to press twice due to browser).

The web version has proven to work at least in recent versions of Chrome (or Chromium) and Firefox. You will need WebGL enabled and must allow a new window to open (pop-up). You may also need to click on the new window to capture input focus.

It is highly recommended that you use the native desktop versions if possible. They have features lacking from the web version (HDR, global illumination, dithering) and generally look better and run smoother.

Media

In-game screenshots

Gameplay video

Click below to play the video. Note: This will load the embedded video from Youtube and will allow Google to collect data according to their privacy policy.

Development status

The game is currently in development and is released for public alpha testing to gather feedback. Everything is subject to change and improvement.

Let me know what you think, your feedback will help make the game better!

Known issues

  • Unintentional black boxes appear in some levels (at center of maze).

The future of the mobile version is uncertain. I'm hoping to get some feedback on how usable the touch screen control scheme is and can ever be. If it turns out to be completely unplayable, I will probably give up on it.