The Platform Shooter 0.2.0 alpha release

A long time has passed since the last release, but the new alpha version is finally here. I will try to make more frequent releases in future. Downloads are available on the game page for Windows and Linux (both 32 and 64 bit) as usual.

There are no radical changes, but some new content and a very long list of improvements and bug fixes that together make a big difference. Here's the most significant changes since the previous 0.1.1 alpha release:

  • A new weapon: Bolt gun.
  • One more single player level.
  • One more multiplayer level: The Loop.
  • Totally reworked client side prediction: A lot smoother and latency free control on client.
  • Load screen shown at start up while loading resources.
  • Much better human fall animation.
  • Aiming helper (laser sight) for most weapons.
  • Fixed player getting stuck while pushing objects.
  • Automatic stepping over small obstacles and steps.
  • Menu background music.
  • Single player level selection defaults to next uncompleted level.
  • Next level name added to level properties in editor.
  • Added directional blood splatter effect when human is hit by a bullet.
  • Blood stains on nearby walls from player blood splatter caused by bullet hits.
  • Added experimental mouse control (disabled by default).
  • Made guards retreat when badly hurt.
  • Fixed broken camera shake effect.
  • Configuration file parsing made less strict on formatting.
  • Fixed walk animation on moving platform/elevator on client.
  • Fixed randomly missing shot sounds.
  • Fixed lagging controls in single player game after multiplayer game.
  • Prevented decals (bullet holes, blood stains) from overlapping.
  • Bonus level score given for remaining player health.
  • Added three more blood stain decals to add variation.
  • Made certain static objects (e.g. green cabinet and monitor) receive decals.
  • Added name tags on weapons.

This release includes menu title music by Kimmo Komu (check out his SoundCloud profile). He is also working on level background music for coming releases.

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Posted on 2011-12-01

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