One bug fixed, one more revealed

I finally managed to fix the old bug that prevented walk animation from playing when walking on moving platform or elevator on client. The bad thing is that now, due to client side prediction, the player seems to float in the air above platform moving up and penetrate platform moving down. Atleast I now know why that happens, there just isn't any easy way to fix it. I'll let it be for now..

Next alpha version will have an experimental mouse control support and a simple load screen shown at startup instead of that black screen (or random garbage in some cases).

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Posted on 2011-08-29