Hyper Ultra Astronautics 0.0.15 alpha released

I have been busy procrastinating, but I finally managed to set up another Hyper Ultra Astronautics alpha update. It was long overdue.

Most of the work has gone into finishing the survival co-op game mode. I added two new enemy types and ramped up overall difficulty by giving out less repair bots and making enemy weapons do considerably more damage. Content-wise, the survival mode is now ready, but it will need a lot of fine-tuning and balancing.

This update fixes the critical bug that reversed XInput controller Y-axes and rendered many game controllers nearly useless in the previous Windows version.

Here's full list of changes since 0.0.14 alpha:

  • Added a new enemy boss in survival mode.
  • Added a new enemy drone type in survival mode.
  • Added menu control from first connected gamepad.
  • Fixed remote (mobile app) controllers not requiring shoot button release after respawn.
  • Added a new enemy spawn pattern where drones teleport in at random positions.
  • Made survival mode enemy weapons a lot stronger.
  • Firing death ray disrupts own ship controls for a while.
  • Use "smoke" effect on ships only when badly damaged, not to indicate overheat.
  • Added one more projectile per burst to plasma burst to make it more effective weapon.
  • Blink ship label when the ship takes damage.
  • Fixed a bug causing too weak angular damping on all enemy ships.
  • Fixed potential random crashes when using beam weapons.
  • Made enemy drones randomly look around when they don't have a target.
  • Added contact and explosion sounds to explosion fragments.
  • Set boss explosion fragments to explode after a random delay.
  • Prevented collision response from small fragments to prevent them from altering player's heading.
  • Added white flash effect on all ships when taking damage.
  • Made all enemy bosses teleport back to arena if pushed out.
  • Fixed background sound loop unnecessarily restarting when closing controller help.
  • Updated GLFW to fix inversed Y-axis on all XInput gamepads.
  • Prevented bosses from teleporting too close to players.
  • Prevented players from respawning too close to enemy bosses.
  • Fixed a bug that made projectiles launched by already destroyed ship damage friendly players.
  • Updated SDL game controller database to latest version.
  • Implemented a workaround to a GLFW bug that caused missed keypresses on USB keyboards in Linux.
  • Fixed occasional decimal value formatting problems in the menu.
  • Marked transient power-ups with "+" sign in the title.

Updated packages are available for download on Itch.io page and the official game page has been updated.

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Posted on 2017-12-26

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